AoeStats
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Arena

510725769Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 40m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1155
+14
🇦🇺 Spanish · Australia
1149
+14
🇨🇳 Slavs · China
1148
+14
🇨🇳 Huns · China
1143
+16
🇨🇳 Varangians · China
1238
-19
🇮🇳 Poles · India
1092
-14
🇨🇳 Tatars · China
1068
-13
🇩🇪 Franks · Germany
1065
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,557 10:23 14:42 33:30 ⛏ Fast Castle
36 1,464 11:03 15:08 32:22 ⛏ Fast Castle
35 1,427 10:41 14:45 30:19 ⛏ Fast Castle
34 1,389 10:43 14:28 28:41 ⛏ Fast Castle
26 1,045 10:25 14:21 28:34 ⛏ Fast Castle
26 1,046 10:13 16:09 34:17 ⛏ Fast Castle
24 963 11:25 15:55 — ⛏ Fast Castle
21 879 10:23 16:27 29:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,590 14,455 11,755 2,250 53,050 60,429
24,080 17,675 8,140 1,180 51,075 59,173
14,800 15,735 8,075 1,200 39,810 51,290
16,290 9,315 8,760 2,845 37,210 43,166
17,640 7,170 9,345 1,600 35,755 40,853
17,375 6,730 5,695 1,320 31,120 34,356
13,540 10,175 3,560 1,500 28,775 32,211
12,075 9,580 4,680 1,725 28,060 33,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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