Arena
510278132Analyzed2v2 RM
·
9h ago on Sep 30, 2026·
48m 30s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Feelex
172 units ordered
Scout Cavalry134
Heavy Cavalry Archer31
Bombard Cannon7
First military 34:58 — Scout Cavalry
Odium
172 units ordered
Jomsviking170
Monk2
First military 25:48 — Jomsviking
mimisler43
102 units ordered
Kamayuk30
Champi Scout17
Arbalester15
Pikeman13
Crossbowman10
Halberdier10
Archer5
Monk2
First military 15:12 — Champi Scout
flagpies23
81 units ordered
Teutonic Knight57
Mangonel9
Battering Ram8
Bombard Cannon6
Militia1
First military 11:45 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Feelex’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Odium’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Eagle Scout
+8
Scout Cavalry
+6
mimisler43’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
flagpies23’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3