AoeStats
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Arena

508729958Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 47m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
782
+16
🇩🇪 Teutons · Germany
736
+18
🇨🇱 Varangians · Chile
826
-18
🇨🇱 Byzantines · Chile
753
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,648 17:02 21:14 39:35 ⛏ Fast Castle
30 1,437 9:39 16:59 35:46 ⛏ Fast Castle
22 1,044 11:18 18:48 35:59 ⛏ Fast Castle
13 643 10:14 19:48 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
23,525 12,375 13,565 2,900 52,365 73,330
21,315 15,630 10,255 2,090 49,290 63,902
15,800 12,096 4,040 1,900 33,836 37,974
11,730 11,310 3,340 1,150 27,530 37,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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