AoeStats
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MegaRandom

510785159Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 47m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
824
+15
🇲🇽 Ethiopians · Mexico
814
+15
🇦🇹 Saxons · Austria
805
-15
🇦🇹 Italians · Austria
800
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,219 18:35 39:35 — ⛏ Fish Boom FC
23 1,103 17:20 29:15 — ⛏ Fish Boom FC
23 1,085 17:46 25:10 — ⚔ Fish Boom into Archers
13 611 18:17 26:53 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,325 10,955 2,915 2,150 24,345 26,310
6,790 9,225 3,505 2,900 22,420 22,914
7,255 8,435 3,545 1,950 21,185 24,060
5,650 7,321 1,170 225 14,366 16,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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