AoeStats
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Nomad

510768639Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 52m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
841
+16
🇨🇦 Danes · Canada
837
+16
🇩🇰 Franks · Denmark
806
+16
🇦🇹 Goths · Austria
859
-43
🇦🇹 Persians · Austria
821
-16
🇦🇹 Italians · Austria
815
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,918 15:45 22:37 42:20 ⛏ Fish Boom FC
28 1,485 18:25 29:50 — ⚔ Drush FC into Fish Boom
27 1,404 16:40 23:46 40:07 ⛏ Fast Castle
19 977 25:16 — —
18 956 15:43 40:32 — ⚔ Fish Boom into Scouts
9 455 20:27 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
15,645 17,870 6,155 3,000 42,670 53,328
8,400 14,160 6,735 4,950 34,245 45,119
7,325 6,521 2,845 850 17,541 19,204
6,240 6,740 680 200 13,860 13,787
4,000 4,685 1,760 2,800 13,245 15,989
2,635 3,070 50 655 6,410 5,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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