AoeStats
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Arabia

510636119Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 87m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
810
+19
🇩🇰 Danes · Denmark
770
+20
🇧🇷 Vikings · Brazil
751
+21
🇦🇹 Slavs · Austria
967
-79
🇦🇹 Persians · Austria
827
-18
🇦🇹 Italians · Austria
817
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,618 8:37 24:27 42:09 ⚔ Scout Rush
26 2,292 11:22 25:24 50:59 ⚔ Archer Rush
22 1,879 12:45 20:12 39:39 ⛏ Fast Castle
18 1,563 12:14 22:56 44:41 ⛏ Fast Castle
16 1,396 14:57 28:08 39:14 ⚔ M@A Rush
14 1,201 14:19 25:19 —

Resources

Player Food Wood Gold Stone Spent Collected
38,380 32,842 45,830 3,550 120,602 150,521
36,735 16,889 17,525 4,840 75,989 87,207
29,595 20,443 22,005 3,945 75,988 84,903
31,770 8,885 14,785 2,835 58,275 69,733
27,530 14,257 9,190 1,400 52,377 56,960
7,325 6,640 4,830 2,150 20,945 24,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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