AoeStats
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Baltic

510624468Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
936
+14
🇰🇷 Berbers · South Korea
887
+16
🇦🇷 Persians · Argentina
880
+16
🇦🇹 Slavs · Austria
1000
-66
🇦🇹 Varangians · Austria
826
-13
🇦🇹 Italians · Austria
814
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,375 9:21 28:31 45:04 ⛏ Fish Boom
28 1,413 11:27 24:05 38:21 ⛏ Fast Castle
18 877 12:24 26:59 35:30 ⛏ Fish Boom into Fire Galleys FC
18 903 14:47 24:18 35:58 ⚔ Fire Galleys into Skirms
16 807 10:08 22:27 31:29 ⚔ Fish Boom into Fire Galleys into Skirms
13 663 12:24 28:28 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,605 20,085 11,035 2,800 55,525 60,162
15,875 16,623 9,950 3,665 46,113 51,985
15,310 12,758 13,510 100 41,678 53,150
10,070 17,611 5,480 2,250 35,411 37,165
9,350 11,012 6,820 1,300 28,482 33,752
13,630 9,074 4,210 650 27,564 33,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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