AoeStats
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Arabia

510993859Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 48m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
536
+22
🇪🇸 Dravidians · Spain
458
+25
🇩🇪 Poles · Germany
689
-24
🇧🇷 Magyars · Brazil
663
-23
Player eAPM Actions Feudal Castle Imperial Opening
23 1,139 10:55 15:05 33:44 ⛏ Fast Castle
23 1,093 11:28 21:26 31:06 ⛏ Fast Castle
18 873 13:31 21:27 41:29 ⛏ Fast Castle
9 447 10:43 23:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,605 14,130 15,445 4,100 59,280 70,001
13,335 9,425 8,885 3,555 35,200 39,770
15,660 7,775 8,000 2,065 33,500 43,272
9,210 6,695 855 1,400 18,160 22,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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