AoeStats
← Juan

Baltic

510358870Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 18m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1195
+11
🇮🇳 Dravidians · India
1186
+12
🇫🇷 Poles · France
1131
+14
🇫🇷 Saracens · France
1116
+15
🇨🇴 Varangians · Colombia
1229
-18
🇨🇴 Goths · Colombia
1068
-12
🇨🇴 Bulgarians · Colombia
1057
-12
🇨🇴 Khitans · Colombia
1001
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 968 10:09 — — ◆ Fire Galleys into Galleys
38 707 12:32 16:16 — ⛏ Fish Boom FC
35 651 11:42 — — ⚔ Fish Boom into Archers
30 556 9:30 — — ⚔ Scout Rush
27 495 12:23 — — ⚔ Drush
26 480 12:28 — — ⛏ Fish Boom
12 228 12:47 17:44 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,975 4,375 1,150 0 9,500 10,235
2,350 4,192 1,145 0 7,687 9,242
3,050 2,670 920 0 6,640 7,220
2,980 2,801 50 0 5,831 7,342
2,785 1,850 340 0 4,975 5,558
1,900 2,294 280 0 4,474 6,980
2,575 1,440 200 100 4,315 5,439
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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