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African Clearing

510448687Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 57m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saxons · Chile
983
+15
🇨🇱 Huns · Chile
962
+16
🇨🇱 Italians · Chile
957
+16
🇨🇱 Spanish · Chile
919
+17
🇦🇷 Chinese · Argentina
1053
-21
🇦🇷 Ethiopians · Argentina
935
-15
🇦🇷 Vikings · Argentina
930
-15
🇦🇷 Hindustanis · Argentina
886
-33
Player eAPM Actions Feudal Castle Imperial Opening
48 2,775 15:46 20:33 — ⛏ Fast Castle
46 2,673 17:31 21:00 55:07 ⛏ Fast Castle
33 1,928 13:12 20:24 41:22 ⛏ Fast Castle
32 1,871 13:53 28:59 43:30 ⚔ Archer Rush
23 1,328 15:35 19:25 40:20 ⛏ Fast Castle
23 1,319 13:37 19:33 — ⛏ Fast Castle
21 1,223 15:31 24:29 48:31 ⚔ Archer Rush
13 774 16:14 19:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,420 8,680 23,410 1,520 67,030 70,403
13,200 33,634 16,215 2,950 65,999 68,976
15,180 14,750 7,670 1,610 39,210 50,231
16,870 9,525 6,250 3,445 36,090 38,657
13,975 12,140 4,620 3,445 34,180 37,027
9,400 11,165 8,180 1,500 30,245 44,176
7,660 8,552 940 350 17,502 17,160
6,325 5,120 3,525 1,715 16,685 16,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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