AoeStats
← Master Suknip

MegaRandom

510391651Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 68m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
684
+15
🇺🇸 Bulgarians · United States
673
+15
🇺🇸 Bengalis · United States
652
+16
🇨🇿 Khmer · Czechia
688
-16
🇫🇷 Tatars · France
671
-16
🇩🇪 Danes · Germany
620
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,836 10:41 36:16 61:37
21 1,439 13:26 25:38 39:50 ⚔ Archer Rush
16 1,062 15:15 25:21 40:31 ⚔ Drush
15 1,001 13:36 26:13 41:00 ⚔ Archer Rush
12 806 15:03 23:26 36:44 ⛏ Fish Boom FC
10 659 13:20 26:51 38:26 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,520 19,830 27,810 3,800 79,960 87,042
29,110 15,920 17,915 5,960 68,905 70,626
24,395 16,840 16,880 3,650 61,765 65,323
25,515 12,360 16,380 3,875 58,130 65,295
22,595 17,900 11,770 2,915 55,180 56,725
23,715 13,770 12,665 2,190 52,340 55,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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