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Black Forest

509848541Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 39m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1332
+14
🇺🇸 Teutons · United States
1301
+15
🇹🇼 Persians · Taiwan
1193
+20
🇮🇳 Britons · India
1167
+22
🇻🇳 Huns · Vietnam
1343
-20
🇨🇳 Danes · China
1334
-20
🇳🇵 Khitans · Nepal
1262
-17
🇹🇼 Bulgarians · Taiwan
1184
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,207 11:19 25:05 — ⚔ Towers FC
41 1,590 10:29 31:48 — ⛏ Fish Boom
34 1,333 12:06 16:14 29:06 ⛏ Fish Boom FC
24 948 11:31 16:03 37:23 ⛏ Fast Castle
24 949 12:15 17:26 34:56 ⛏ Fast Castle
22 874 10:38 16:44 31:34 ⛏ Fast Castle
18 707 12:01 16:38 31:46 ⛏ Fast Castle
17 658 12:33 16:35 32:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,980 13,415 10,015 2,230 53,640 57,055
25,535 10,385 9,665 2,900 48,485 54,076
12,495 12,572 8,495 2,950 36,512 43,799
17,295 8,589 6,485 995 33,364 41,321
10,975 12,340 4,800 1,250 29,365 38,561
11,770 8,663 5,240 1,630 27,303 32,098
14,795 8,192 1,430 2,680 27,097 29,655
5,410 6,412 1,925 1,165 14,912 19,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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