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Arena

509844368Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 57m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1221
+15
🇰🇷 Byzantines · South Korea
1217
+15
🇹🇼 Burgundians · Taiwan
1177
+16
🇮🇳 Ethiopians · India
1150
+17
🇹🇼 Italians · Taiwan
1247
-18
🇹🇼 Danes · Taiwan
1210
-17
🇹🇼 Franks · Taiwan
1201
-16
🇲🇴 Cumans · Macao SAR China
1092
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,079 10:14 17:12 28:41 ⛏ Fast Castle
39 2,224 10:47 15:07 34:51 ⛏ Fast Castle
33 1,912 9:41 14:01 31:37 ⛏ Fast Castle
32 1,852 10:36 14:33 32:25 ⛏ Fast Castle
31 1,757 11:52 16:42 32:48 ⛏ Fast Castle
31 1,774 10:20 14:02 29:30 ⛏ Fast Castle
29 1,658 12:08 16:39 34:03 ⛏ Fast Castle
24 1,362 11:57 26:30 33:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,590 23,035 21,795 4,300 89,720 108,205
37,955 16,955 27,120 1,250 83,280 102,048
41,025 18,305 18,520 3,365 81,215 88,592
32,270 25,270 6,130 1,550 65,220 77,569
18,070 25,331 16,040 4,880 64,321 68,345
14,725 25,550 20,545 2,150 62,970 70,799
20,175 15,795 11,445 2,860 50,275 60,213
15,445 11,665 6,855 500 34,465 42,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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