AoeStats
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Fortress

509843146Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 72m 2s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1320
+15
🇹🇼 Varangians · Taiwan
1302
+16
🇳🇿 Celts · New Zealand
1285
+16
🇺🇸 Turks · United States
1285
+16
🇸🇪 Wu · Sweden
1328
-17
🇬🇷 Japanese · Greece
1322
-17
🇩🇪 Bohemians · Germany
1279
-15
🇸🇪 Huns · Sweden
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 5,199 6:26 11:05 24:09 ⛏ Fast Castle
62 4,475 6:42 11:09 34:08 ⛏ Fast Castle
37 2,687 8:29 12:39 25:57 ⛏ Fast Castle
35 2,516 6:53 11:52 27:41 ⛏ Fast Castle
34 2,478 8:26 12:06 25:49 ⛏ Fast Castle
29 2,119 9:00 13:33 28:41 ⛏ Fast Castle
26 1,846 8:12 12:11 24:48 ⛏ Fast Castle
25 1,829 7:48 11:36 25:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,805 29,320 22,145 2,350 127,620 143,425
43,230 52,615 21,245 2,715 119,805 126,585
70,660 32,585 9,705 2,415 115,365 118,977
45,095 46,545 19,915 3,020 114,575 122,288
46,970 41,995 20,130 3,380 112,475 122,455
55,995 28,748 19,090 3,740 107,573 130,616
53,795 24,840 21,135 2,445 102,215 124,996
56,520 22,350 17,375 1,945 98,190 100,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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