Northern Isles
511003447Analyzed1v1 RM
·
8h ago on Oct 3, 2026·
55m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
EeeZee3's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 6,258 analysed 1v1 players on Northern Isles.
EeeZee3
D
Feudal Age
12:24
vs 11:17
btm 23%
Castle Age
21:23
vs 20:06
btm 36%
Imperial Age
42:59
vs 35:57
btm 14%
eAPM
17
vs 27
btm 19%
First military
24:15
vs 13:05
btm 3%
▼
Slow Feudal Age at 12:24 — slower than 77% of analysed players on Northern Isles
▼
Slow Imperial Age at 42:59 — slower than 86% of analysed players on Northern Isles
▼
Low eAPM (17) — busier hands win idle time back
▼
First military only at 24:15 (Monk) — later than 97% of analysed players on Northern Isles
Osama Bigladen
D
Feudal Age
14:57
vs 11:17
btm 3%
Castle Age
26:32
vs 20:06
btm 7%
Imperial Age
37:13
vs 35:57
btm 41%
eAPM
23
vs 27
btm 37%
First military
17:50
vs 13:05
btm 15%
▼
Slow Feudal Age at 14:57 — slower than 97% of analysed players on Northern Isles
▼
Slow Castle Age at 26:32 — slower than 93% of analysed players on Northern Isles
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:50 (Militia) — later than 85% of analysed players on Northern Isles
▲
Town centers almost never idle — 12s across the first 26:32