AoeStats
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Fortress

509527908Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 56m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
799
+18
🇨🇳 Franks · China
737
+21
🇵🇦 Celts · Panama
933
-23
🇵🇦 Hindustanis · Panama
753
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,022 8:26 13:37 31:43 ⛏ Fast Castle
17 944 7:54 13:34 28:31 ⛏ Fast Castle
14 775 8:20 14:01 34:57 ⛏ Fast Castle
10 584 8:43 18:26 21:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,345 37,673 12,805 3,475 86,298 100,717
28,670 9,965 17,535 2,800 58,970 74,015
21,205 8,830 13,385 3,130 46,550 55,313
20,475 13,475 8,400 3,215 45,565 47,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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