AoeStats
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Coastal Forest

510672488Analyzed
4v4 RM · 24h ago on Oct 2, 2026· 5m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1545
+8
🇮🇩 Britons · Indonesia
1475
+11
🇹🇷 Koreans · Türkiye
1349
+16
🇮🇩 Italians · Indonesia
1044
+27
🇺🇸 Saxons · United States
1418
-18
🇨🇴 Persians · Colombia
1406
-18
🇵🇪 Franks · Peru
1288
-13
🇩🇪 Spanish · Germany
1280
-13
Player eAPM Actions Feudal Castle Imperial Opening
79 452 — — —
66 378 — — —
57 327 — — —
47 267 — — —
47 270 — — —
25 142 — — —
19 109 — — —
0 0 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 375 0 0 2,525 2,449
2,050 375 0 0 2,425 2,386
1,050 225 0 0 1,275 1,374
900 150 0 0 1,050 1,102
850 125 0 0 975 1,183
700 125 0 0 825 1,033
600 200 0 0 800 823
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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