AoeStats
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Arena

510669076Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 13m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Italians · Ecuador
1416
+9
🇦🇷 Saracens · Argentina
1402
+10
🇨🇳 Britons · China
1324
+13
🇪🇨 Persians · Ecuador
1161
+19
🇩🇪 Celts · Germany
1294
-14
🇦🇷 Georgians · Argentina
1257
-13
🇺🇸 Berbers · United States
1235
-12
🇲🇽 Danes · Mexico
1230
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 476 10:47 — — ⛏ Fast Castle
34 474 9:08 — —
32 439 10:54 — — ⛏ Fast Castle
31 422 9:38 — — ⚔ Archer Rush
30 419 10:36 — —
24 327 11:38 — — ⛏ Fast Castle
17 241 — — —
0 0 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,275 1,725 495 0 4,495 4,682
3,100 1,190 200 0 4,490 4,770
3,200 825 250 0 4,275 5,041
2,650 1,135 250 0 4,035 4,496
1,750 845 0 0 2,595 3,322
1,800 350 0 0 2,150 3,336
1,590 360 0 0 1,950 2,982
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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