AoeStats
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Arena

510712841Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 35m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1062
+15
979
+19
🇹🇼 Teutons · Taiwan
1064
-17
🇹🇼 Saxons · Taiwan
1051
-16
🇹🇼 Persians · Taiwan
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,866 11:12 15:36 — ⛏ Fast Castle
36 1,262 9:57 13:36 29:04 ⛏ Fast Castle
36 1,289 10:50 14:38 — ⛏ Fast Castle
24 864 9:22 24:31 — ⚔ Tower Rush
24 857 9:14 15:15 — ⛏ Fast Castle
23 828 9:40 26:46 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,945 16,158 7,340 2,300 40,743 50,066
11,930 10,074 2,280 1,725 26,009 30,084
10,020 9,123 1,895 430 21,468 24,563
8,715 5,395 1,130 1,625 16,865 19,491
8,225 4,495 2,375 230 15,325 19,839
4,325 3,615 425 820 9,185 12,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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