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Nomad

509566576Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 30m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Muisca · India
1137
+13
🇲🇽 Khmer · Mexico
1088
+15
🇲🇽 Japanese · Mexico
1088
+15
🇫🇷 Poles · France
1048
+17
1128
-17
🇨🇳 Spanish · China
1081
-16
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,084 14:45 19:02 — ⛏ Fish Boom FC
34 1,022 13:44 17:33 — ⛏ Fish Boom FC
30 899 13:31 22:05 27:14 ⛏ Fish Boom FC into Fast Imp
29 867 13:30 25:41 — ⚔ Fish Boom into Towers
25 769 12:53 23:47 — ⚔ Archer Rush
20 616 17:07 — —
20 608 12:49 18:48 — ⚔ Fish Boom FC into Skirms
14 424 15:39 20:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,625 8,070 1,655 400 18,750 19,724
7,100 9,435 1,540 525 18,600 21,407
6,000 6,850 1,735 525 15,110 15,927
6,925 4,953 1,440 1,500 14,818 15,669
7,265 5,316 1,475 100 14,156 13,840
4,945 3,405 840 1,755 10,945 11,073
3,625 3,270 1,655 225 8,775 9,277
2,850 3,031 100 335 6,316 6,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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