AoeStats
← anthony008

Black Forest

510526839Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 75m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
514
+19
🇬🇧 Maya · United Kingdom
455
+21
🇧🇷 Romans · Brazil
611
-21
🇸🇪 Varangians · Sweden
554
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 3,720 12:09 18:58 39:57 ⛏ Fast Castle
24 1,815 13:54 31:29 45:13 ⛏ Fish Boom
14 1,049 12:56 22:29 37:14 ⛏ Fast Castle
11 861 11:21 21:43 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,755 55,647 28,860 2,435 103,697 138,248
35,625 35,154 23,970 3,010 97,759 126,037
31,815 19,698 19,540 2,050 73,103 116,425
28,980 18,550 19,190 3,990 70,710 82,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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