AoeStats
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Oasis

509934080Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 69m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Danes · France
1149
+15
🇨🇦 Bulgarians · Canada
1149
+15
🇬🇧 Goths · United Kingdom
1129
-15
🇨🇾 Khmer · Cyprus
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
100 6,939 9:40 18:09 50:08 ⚔ Scout Rush
36 2,487 11:03 28:45 51:34 ⚔ Drush into Archers
27 1,872 9:27 20:20 48:09 ⚔ M@A Rush
25 1,711 11:52 21:00 55:41

Resources

Player Food Wood Gold Stone Spent Collected
31,390 21,500 12,545 4,005 69,440 86,794
29,885 14,766 18,265 1,900 64,816 70,199
24,220 21,460 8,005 2,255 55,940 63,730
22,635 16,181 8,360 3,125 50,301 55,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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