Arena
508232542Analyzed4v4 RM
·
10d ago on Sep 21, 2026·
91m 37s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 534,222 analysed team-game players on Arena.
Shahanshah 7
D
Feudal Age
12:41
vs 10:55
btm 8%
Castle Age
18:27
vs 16:03
btm 25%
Imperial Age
42:03
vs 32:17
btm 6%
eAPM
16
vs 27
btm 16%
First military
16:07
vs 18:52
top 24%
▼
Slow Feudal Age at 12:41 — slower than 92% of analysed players on Arena
▼
Slow Castle Age at 18:27 — slower than 75% of analysed players on Arena
▼
Slow Imperial Age at 42:03 — slower than 94% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (10:42) — usually safest before it
▲
Town centers almost never idle — 26s across the first 18:27
lil_luzツ
D
Feudal Age
11:17
vs 10:55
btm 35%
Castle Age
19:20
vs 16:03
btm 20%
Imperial Age
35:56
vs 32:17
btm 24%
eAPM
20
vs 27
btm 28%
First military
26:28
vs 18:52
btm 14%
▼
Slow Castle Age at 19:20 — slower than 80% of analysed players on Arena
▼
Slow Imperial Age at 35:56 — slower than 76% of analysed players on Arena
▼
Loom after the Feudal click (76:57) — usually safest before it
▼
First military only at 26:28 (Ghulam) — later than 86% of analysed players on Arena
▲
Town centers almost never idle — 12s across the first 19:20
cmblqn
D
Feudal Age
13:21
vs 10:55
btm 4%
Castle Age
19:02
vs 16:03
btm 22%
Imperial Age
34:24
vs 32:17
btm 33%
eAPM
9
vs 27
btm 3%
First military
24:50
vs 18:52
btm 19%
▼
Slow Feudal Age at 13:21 — slower than 96% of analysed players on Arena
▼
Slow Castle Age at 19:02 — slower than 78% of analysed players on Arena
▼
Low eAPM (9) — busier hands win idle time back
▲
Town centers almost never idle — 4s across the first 19:02
Marshall
D
Feudal Age
11:55
vs 10:55
btm 18%
Castle Age
18:44
vs 16:03
btm 24%
Imperial Age
33:14
vs 32:17
btm 42%
eAPM
21
vs 27
btm 31%
First military
16:53
vs 18:52
top 32%
▼
Slow Feudal Age at 11:55 — slower than 82% of analysed players on Arena
▼
Slow Castle Age at 18:44 — slower than 76% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 3s across the first 18:44
matthew970127
C
Feudal Age
9:27
vs 10:55
top 6%
Castle Age
15:39
vs 16:03
top 43%
Imperial Age
50:35
vs 32:17
btm 1%
eAPM
16
vs 27
btm 16%
First military
25:43
vs 18:52
btm 16%
▲
Fast Feudal Age at 9:27 — faster than 94% of analysed players on Arena
▼
Slow Imperial Age at 50:35 — slower than 99% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (19:06) — usually safest before it
▲
Town centers almost never idle — 7s across the first 15:39
yainyuyu
D
Feudal Age
11:30
vs 10:55
btm 28%
Castle Age
15:48
vs 16:03
top 46%
Imperial Age
37:50
vs 32:17
btm 16%
eAPM
14
vs 27
btm 11%
First military
28:14
vs 18:52
btm 9%
▼
Slow Imperial Age at 37:50 — slower than 84% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 28:14 (Scout Cavalry) — later than 91% of analysed players on Arena
▲
Town centers almost never idle — 12s across the first 15:48
zzy320286
A
Feudal Age
10:55
vs 10:55
top 50%
Castle Age
15:19
vs 16:03
top 35%
Imperial Age
31:49
vs 32:17
top 46%
eAPM
40
vs 27
top 19%
First military
26:02
vs 18:52
btm 15%
▲
High eAPM (40) — top quarter of analysed players
▼
Loom after the Feudal click (25:09) — usually safest before it
▼
First military only at 26:02 (Archer) — later than 85% of analysed players on Arena
▲
Town centers almost never idle — 0s across the first 15:19
micky970815
C
Feudal Age
11:05
vs 10:55
btm 43%
Castle Age
17:01
vs 16:03
btm 37%
Imperial Age
35:25
vs 32:17
btm 27%
eAPM
17
vs 27
btm 19%
First military
25:21
vs 18:52
btm 17%
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 13s across the first 17:01