AoeStats
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Arena

508232542Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 91m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
948
+11
🇹🇼 Bengalis · Taiwan
923
+12
🇹🇼 Teutons · Taiwan
903
+12
🇹🇼 Mongols · Taiwan
742
+18
🇨🇦 Romans · Canada
846
-14
🇱🇺 Hindustanis · Luxembourg
834
-14
🇮🇳 Persians · India
815
-13
🇹🇷 Bohemians · Türkiye
783
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 3,702 10:55 15:19 31:49 ⛏ Fast Castle
21 1,902 11:55 18:44 33:14 ⚔ FC into Skirms
20 1,861 11:17 19:20 35:56 ⛏ Fast Castle
17 1,582 11:05 17:01 35:25 ⛏ Fast Castle
16 1,421 12:41 18:27 42:03 ⚔ FC into Archers
16 1,462 9:27 15:39 50:35 ⛏ Fast Castle
14 1,323 11:30 15:48 37:50 ⛏ Fast Castle
9 835 13:21 19:02 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,130 54,295 19,645 6,150 133,220 187,670
49,455 35,455 19,400 4,400 108,710 113,451
42,815 38,890 16,880 3,650 102,235 107,591
39,680 31,155 18,585 2,205 91,625 95,062
51,690 18,525 13,715 3,450 87,380 123,118
38,630 29,125 15,890 2,565 86,210 108,481
33,370 22,036 10,035 510 65,951 74,117
17,555 16,975 11,295 3,500 49,325 62,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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