AoeStats
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Migration

509191459Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 54m 48s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1407
+15
🇵🇪 Persians · Peru
1380
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,289 11:43 16:14 30:17 ⛏ Fish Boom FC
31 1,712 12:55 16:55 35:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,965 36,675 17,425 4,450 83,515 87,658
15,185 27,663 16,965 3,005 62,818 72,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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