AoeStats
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Pilgrims

509894844Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 82m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
656
+13
🇨🇳 Varangians · China
474
+21
🇬🇧 Georgians · United Kingdom
620
-18
🇨🇱 Turks · Chile
565
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,675 17:31 26:27 41:57 ⚔ Fish Boom FC into Archers into Scouts
17 1,445 14:19 24:28 40:40 ⚔ M@A into Fish Boom FC
16 1,304 10:09 21:07 36:06 ⛏ Fish Boom into Fire Galleys FC
13 1,118 15:48 26:05 54:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,425 33,903 30,850 2,875 104,053 112,617
39,705 25,420 13,990 7,475 86,590 128,699
41,765 21,465 12,385 3,585 79,200 87,274
19,445 7,035 9,010 1,035 36,525 45,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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