AoeStats
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Pilgrims

509893455Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 6m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
455
+19
🇮🇳 Slavs · India
332
+23
🇨🇦 Franks · Canada
529
-22
🇪🇸 Khmer · Spain
487
-20
Player eAPM Actions Feudal Castle Imperial Opening
43 294 — — — ⚔ Drush
24 167 — — —
2 12 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 810 0 100 1,410 1,123
400 525 100 100 1,125 569
0 150 0 0 150 147
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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