AoeStats
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Arena

509716164Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 37m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1462
+13
🇩🇪 Danes · Germany
1452
+13
🇨🇱 Bohemians · Chile
1401
-13
🇹🇼 Tupi · Taiwan
1400
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,791 9:02 24:07 33:45 ⚔ Towers FC
41 1,531 9:14 21:27 — ⚔ Towers FC
36 1,330 10:24 15:06 — ⛏ Fast Castle
36 1,354 10:21 14:07 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,155 9,165 7,700 330 34,350 35,164
6,745 8,198 4,980 2,505 22,428 24,283
9,940 5,707 3,635 1,045 20,327 23,829
7,765 6,735 3,150 100 17,750 18,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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