AoeStats
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Fortress

509361849Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 35m 34s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
1523
+15
🇩🇪 Malay · Germany
1441
+17
🇩🇪 Mongols · Germany
1493
-16
🇩🇪 Danes · Germany
1483
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,566 9:42 14:08 17:49 ◆ FC into Fast Imp
32 1,132 7:11 11:05 32:32 ⛏ Fast Castle
27 963 8:08 12:03 — ⛏ Fast Castle
24 862 6:33 9:35 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,325 8,605 7,435 340 35,705 36,589
15,095 10,040 5,505 1,600 32,240 35,845
12,310 9,050 8,935 500 30,795 32,425
8,215 10,060 1,675 730 20,680 21,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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