AoeStats
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Arena

509131122Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1481
+12
🇩🇪 Danes · Germany
1471
+12
🇪🇸 Celts · Spain
1412
-13
🇵🇪 Burgundians · Peru
1361
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,018 10:42 14:23 36:28 ⛏ Fast Castle
36 1,672 10:36 14:41 30:48 ⛏ Fast Castle
34 1,622 10:41 14:29 30:37 ⛏ Fast Castle
32 1,516 9:27 13:13 42:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,140 28,470 15,395 2,315 72,320 76,572
25,875 24,336 6,855 2,935 60,001 70,995
27,585 14,568 12,515 1,240 55,908 57,621
25,635 15,100 14,035 1,050 55,820 62,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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