AoeStats
← [RZ] Italo_Rafael

Arabia

510813162Analyzed
3v3 RM · 23h ago on Oct 2, 2026· 30m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1397
+12
🇧🇷 Magyars · Brazil
1391
+12
🇧🇷 Vietnamese · Brazil
1169
+20
🇬🇧 Japanese · United Kingdom
1331
-16
🇬🇧 Ethiopians · United Kingdom
1283
-14
🇬🇧 Saxons · United Kingdom
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 1,942 10:14 26:24 — ⚔ Archer Rush
59 1,797 9:17 21:35 — ⚔ Scout Rush
38 1,148 8:48 24:20 — ⚔ Archer Rush
36 1,079 9:44 20:54 — ⚔ Scouts into Archers
34 1,026 9:33 23:29 — ⚔ M@A into Archers
21 640 10:25 27:38 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,000 5,337 4,400 100 19,837 20,279
5,675 6,240 4,090 100 16,105 17,028
6,320 6,093 3,415 200 16,028 18,079
5,320 5,543 3,020 100 13,983 15,696
4,830 4,870 1,735 865 12,300 13,251
4,450 4,621 2,705 125 11,901 13,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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