AoeStats
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Arena

510905104Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 93m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
803
+14
🇨🇦 Britons · Canada
697
+18
🇨🇦 Spanish · Canada
667
+19
🇨🇦 Japanese · Canada
647
+20
🇺🇸 Danes · United States
833
-20
🇺🇸 Cumans · United States
832
-21
🇺🇸 Teutons · United States
761
-19
🇺🇸 Portuguese · United States
565
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 2,500 11:13 28:03 39:01
20 1,908 12:19 17:48 41:31 ⛏ Fast Castle
19 1,763 11:33 16:49 34:17 ⛏ Fast Castle
14 1,289 11:31 17:50 37:36 ⛏ Fast Castle
14 1,343 9:56 28:00 39:52 ⚔ Archer Rush
13 1,204 12:05 15:58 46:56 ⛏ Fast Castle
12 1,126 13:59 18:31 31:43 ⛏ Fast Castle
10 957 17:53 25:07 42:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,800 29,280 20,495 1,150 107,725 127,653
35,075 27,535 29,175 4,800 96,585 127,303
45,500 21,980 22,985 3,780 94,245 104,799
38,075 37,950 8,875 6,370 91,270 111,315
13,500 31,950 26,685 3,550 75,685 100,574
31,270 28,464 10,865 2,425 73,024 96,805
22,955 12,780 13,910 2,280 51,925 54,741
16,820 21,080 7,685 3,300 48,885 64,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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