AoeStats
← Nap0leoN

Nomad

510577570Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1121
+16
🇩🇪 Vikings · Germany
1121
+16
🇧🇷 Saxons · Brazil
1134
-17
🇫🇷 Chinese · France
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,644 14:14 20:11 33:48 ⛏ Fish Boom FC
30 1,452 12:41 23:12 36:09 ⛏ Fish Boom FC
28 1,344 15:24 19:45 43:13 ⛏ Fish Boom FC
24 1,171 12:53 24:59 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,125 16,367 7,080 4,315 42,887 51,788
11,495 14,160 7,370 1,625 34,650 39,693
12,200 10,635 4,550 1,725 29,110 33,270
8,830 11,050 3,490 3,600 26,970 29,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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