AoeStats
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MegaRandom

510436727Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 31m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1140
+12
🇧🇷 Huns · Brazil
1103
+14
🇧🇷 Dravidians · Brazil
1090
+14
🇮🇱 Berbers · Israel
1090
+14
🇺🇸 Khitans · United States
1070
-14
🇨🇦 Danes · Canada
1058
-13
🇺🇸 Mongols · United States
1054
-14
🇺🇸 Lithuanians · United States
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,379 9:56 18:02 — ⚔ Archer Rush
29 926 9:08 20:13 — ⚔ Scout Rush
25 771 11:08 16:12 — ⛏ Fast Castle
19 583 10:32 15:50 — ⛏ Fast Castle
18 553 10:52 15:18 — ⛏ Fast Castle
15 466 11:09 16:38 — ⛏ Fast Castle
13 411 12:15 17:59 30:32 ⛏ Fast Castle
12 380 11:24 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,505 6,726 6,350 200 24,781 25,345
8,750 8,812 5,025 200 22,787 23,542
11,265 7,109 3,130 200 21,704 24,499
9,830 6,452 1,770 300 18,352 22,941
7,725 5,835 985 950 15,495 18,236
6,215 4,415 1,320 1,100 13,050 15,438
5,675 4,645 1,350 880 12,550 12,628
5,625 3,770 200 400 9,995 11,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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