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Pilgrims

508570911Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 34m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
907
+12
🇺🇸 Japanese · United States
813
+16
🇦🇷 Khmer · Argentina
791
+16
🇧🇷 Goths · Brazil
842
-16
🇧🇷 Vikings · Brazil
829
-16
🇧🇷 Franks · Brazil
744
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 907 12:49 18:18 — ⛏ Fast Castle
16 551 13:13 23:30 29:43 ⛏ Fish Boom FC into Fast Imp
14 481 15:02 33:32 — ⚔ Drush into Fish Boom
13 456 13:06 18:38 — ⛏ Fish Boom FC
10 336 21:59 29:30 — ⚔ Drush into Scouts
9 311 11:14 19:31 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
7,360 7,325 2,540 1,990 19,215 21,375
6,460 8,148 2,920 955 18,483 19,403
7,645 5,715 1,860 975 16,195 20,460
7,115 5,278 3,220 100 15,713 17,973
4,895 4,905 300 100 10,200 15,382
2,910 3,110 555 980 7,555 7,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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