AoeStats
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African Clearing

511118187Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 26m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1239
+14
🇨🇱 Berbers · Chile
1232
+14
🇦🇹 Varangians · Austria
1214
+15
🇫🇷 Ethiopians · France
1178
+16
🇪🇸 Huns · Spain
1217
-16
🇲🇽 Vikings · Mexico
1207
-16
1171
-14
🇺🇸 Hindustanis · United States
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,635 13:31 20:32 — ⛏ Fast Castle
39 1,065 15:03 20:38 — ⛏ Fish Boom FC
36 970 14:07 18:40 — ⚔ Archer Rush
33 899 14:15 18:26 — ⛏ Fast Castle
27 724 13:42 20:22 —
18 499 13:18 17:15 — ⛏ Fast Castle
16 444 15:43 20:09 — ⛏ Fast Castle
13 356 14:44 20:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,925 4,270 1,350 200 12,745 13,937
K
4,850 4,930 1,430 765 11,975 12,649
4,730 3,593 1,330 1,500 11,153 11,602
4,785 3,676 1,240 950 10,651 10,587
5,325 3,083 1,130 750 10,288 10,202
6,265 2,195 480 765 9,705 9,164
4,700 3,350 300 600 8,950 10,069
4,590 2,525 520 950 8,585 8,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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