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African Clearing

510840561Analyzed
4v4 RM · 20h ago on Oct 2, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1166
+11
🇩🇪 Berbers · Germany
1129
+12
🇩🇪 Malians · Germany
1060
+15
🇩🇪 Huns · Germany
1014
+17
🇳🇴 Saxons · Norway
1067
-15
🇳🇱 Cumans · Netherlands
1046
-14
🇩🇪 Persians · Germany
1035
-13
🇺🇸 Mongols · United States
1021
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,175 12:25 29:28 47:56 ⚔ Archer Rush
32 1,775 16:04 26:00 — ⚔ Drush into Archers
26 1,434 13:53 31:28 51:10 ⚔ Scout Rush
25 1,389 13:24 23:25 49:27 ⚔ Scout Rush
24 1,345 13:42 25:20 36:55 ⚔ Scout Rush
23 1,250 14:24 20:52 42:55 ⚔ Scout Rush
16 914 19:44 33:29 —
15 857 12:28 18:37 46:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,660 23,856 6,065 2,350 61,931 74,914
18,050 15,236 10,555 2,905 46,746 49,069
20,770 11,761 11,745 950 45,226 54,012
21,670 10,038 10,415 1,800 43,923 48,006
15,620 10,305 6,945 2,250 35,120 37,875
9,550 14,810 5,085 2,900 32,345 38,571
13,070 8,555 4,030 2,525 28,180 33,100
10,800 8,280 3,855 950 23,885 29,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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