AoeStats
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Baltic

510381215Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 58m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1034
+15
🇫🇷 Varangians · France
996
+17
🇫🇷 Khmer · France
964
+17
🇩🇪 Varangians · Germany
1020
-17
🇧🇪 Vietnamese · Belgium
1008
-16
🇩🇪 Persians · Germany
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,621 14:23 19:07 34:32 ⛏ Fish Boom FC
27 1,584 9:51 20:27 39:37 ⛏ Fast Castle
25 1,476 11:50 20:21 37:45 ⛏ Fish Boom FC
25 1,460 11:58 25:29 49:05 ⛏ Fish Boom into Galleys FC
23 1,331 10:01 22:16 45:34 ⛏ Fish Boom FC
19 1,143 12:20 24:13 39:38 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,105 32,680 18,920 1,930 81,635 92,680
27,115 25,905 18,305 3,750 75,075 83,259
22,075 19,990 14,825 4,500 61,390 65,633
22,915 15,089 14,685 2,420 55,109 72,204
21,145 15,470 11,180 2,670 50,465 54,727
22,250 12,625 8,225 1,655 44,755 56,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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