AoeStats
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Arabia

510370940Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 31m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Danes · Czechia
1014
+15
🇲🇽 Cumans · Mexico
972
+17
🇦🇷 Ethiopians · Argentina
969
+17
🇫🇷 Franks · France
1038
-17
🇫🇷 Danes · France
998
-17
🇫🇷 Khmer · France
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,113 9:40 21:53 — ⚔ Archer Rush
32 993 11:16 15:39 — ⛏ Fast Castle
28 871 14:39 — —
28 881 10:15 19:22 — ⛏ Fast Castle
19 600 9:29 25:24 — ⚔ Scout Rush
18 574 10:04 21:21 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,280 11,867 340 245 19,732 19,730
7,565 4,596 2,600 100 14,861 17,449
6,815 6,065 1,300 300 14,480 15,055
6,060 5,266 2,110 200 13,636 15,221
7,320 3,435 300 300 11,355 12,067
5,075 4,188 1,270 760 11,293 11,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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