AoeStats
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Arabia

510177332Analyzed
2v2 RM · 24h ago on Sep 29, 2026· 18m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1060
+15
🇫🇷 Tatars · France
1002
+17
🇫🇷 Franks · France
1055
-17
🇫🇷 Danes · France
1013
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,041 10:37 14:45 — ⚔ FC into Archers
51 956 10:11 14:45 — ⛏ Fast Castle
27 502 10:17 — — ⚔ Skirmisher Rush
16 304 11:30 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,538 795 0 6,733 6,802
3,525 2,665 195 0 6,385 7,645
3,450 2,274 620 0 6,344 6,433
2,715 2,772 50 0 5,537 6,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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