AoeStats
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Arabia

510171373Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 39m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1116
+13
🇩🇪 Franks · Germany
1016
+17
🇫🇷 Franks · France
1071
-16
🇫🇷 Saxons · France
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,950 10:14 23:40 — ⚔ Scout Rush
40 1,592 11:42 20:41 37:51 ⚔ Scout Rush
36 1,415 9:38 22:30 —
17 692 9:50 22:30 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,130 9,533 5,790 1,600 33,053 36,269
11,440 10,421 5,515 2,150 29,526 32,553
10,650 8,393 2,750 1,535 23,328 24,858
8,955 7,095 2,505 200 18,755 19,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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