AoeStats
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Arena

508584185Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 36m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1181
+10
🇺🇸 Gurjaras · United States
1121
+13
🇺🇸 Tupi · United States
1095
+14
🇺🇸 Franks · United States
1069
+15
🇵🇪 Vietnamese · Peru
1090
-15
🇵🇪 Goths · Peru
1079
-14
🇲🇽 Magyars · Mexico
1029
-12
🇺🇸 Varangians · United States
987
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,603 11:17 16:51 — ⛏ Fast Castle
38 1,390 11:24 15:52 — ⛏ Fast Castle
31 1,124 9:40 16:11 35:15 ⛏ Fast Castle
21 775 11:05 16:11 — ⛏ Fast Castle
20 733 11:17 18:50 — ⛏ Fast Castle
18 657 14:08 18:17 — ⛏ Fast Castle
18 646 11:16 18:00 — ⛏ Fast Castle
17 611 12:03 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,235 11,175 3,045 950 28,405 33,831
9,410 7,615 4,060 880 21,965 27,405
11,225 5,160 2,200 1,500 20,085 24,369
8,205 8,560 1,460 1,050 19,275 21,976
8,175 5,610 3,530 850 18,165 21,217
10,020 2,925 2,325 1,400 16,670 20,180
7,050 6,270 250 895 14,465 15,525
4,680 4,010 2,865 1,400 12,955 14,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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