AoeStats
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Arena

510677882Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 61m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Wu · Honduras
1417
+14
🇭🇳 Britons · Honduras
1417
+14
🇨🇳 Vikings · China
1389
-14
🇺🇸 Varangians · United States
1376
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 4,024 9:37 14:41 40:51 ⛏ Fast Castle
44 2,714 10:19 14:44 28:13 ⛏ Fast Castle
40 2,426 11:58 17:55 34:35 ⚔ M@A FC
37 2,245 10:38 14:31 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,560 43,381 26,900 2,460 118,301 120,413
30,220 30,745 16,065 6,050 83,080 96,081
49,620 15,295 11,800 2,400 79,115 90,843
30,025 27,180 10,950 2,750 70,905 84,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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