AoeStats
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Black Forest

510653141Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 48m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1577
+8
🇨🇴 Celts · Colombia
1464
+13
🇺🇸 Celts · United States
1397
-11
🇺🇸 Varangians · United States
1370
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,824 14:15 20:47 48:51 ⛏ Fast Castle
37 1,795 14:11 20:09 47:07 ⛏ Fast Castle
37 1,819 12:06 16:03 43:14 ⚔ Drush FC
23 1,143 11:26 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,255 15,140 11,690 3,860 65,945 67,307
17,135 11,580 5,080 5,900 39,695 45,646
17,775 9,793 7,245 300 35,113 37,508
10,305 7,340 3,710 1,360 22,715 23,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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