AoeStats
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Baltic

510648190Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1418
+9
🇺🇸 Varangians · United States
1358
+12
🇵🇪 Italians · Peru
1272
-11
🇺🇸 Varangians · United States
1253
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,013 11:35 18:09 36:35 ⛏ Fish Boom into Fire Galleys FC
33 1,645 9:58 21:39 37:50 ⚔ Scout Rush
32 1,571 13:45 17:48 42:42 ⛏ Fish Boom into Fire Galleys FC
26 1,295 12:20 21:23 41:55 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,295 36,608 15,500 1,605 72,008 83,716
20,710 15,235 11,170 1,000 48,115 54,129
11,945 19,849 9,480 2,250 43,524 46,968
13,760 17,321 9,780 1,190 42,051 44,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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