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African Clearing

510471602Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 65m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1358
+16
🇺🇸 Varangians · United States
1328
+17
🇲🇽 Malay · Mexico
1303
+18
🇺🇸 Magyars · United States
1273
+19
🇨🇱 Spanish · Chile
1389
-19
🇨🇳 Mongols · China
1362
-18
🇮🇹 Varangians · Italy
1359
-18
🇨🇳 Maya · China
1285
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,158 13:54 18:16 44:40 ⛏ Fast Castle
47 3,049 17:05 22:40 56:40 ⛏ Fast Castle
46 2,978 12:28 24:40 39:05 ⚔ Archer Rush
46 2,988 12:05 17:31 41:22 ⛏ Fast Castle
42 2,761 14:28 18:34 55:50 ⛏ Fast Castle
40 2,621 11:51 24:35 40:31 ⚔ Scout Rush
34 2,230 12:34 18:03 45:43 ⚔ FC into Scouts
34 2,244 15:24 39:10 57:45 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
36,750 18,981 21,715 5,600 83,046 86,333
35,455 13,833 29,125 3,950 82,363 85,099
17,130 31,115 26,805 3,550 78,600 91,731
16,445 29,830 20,730 3,700 70,705 72,153
28,110 26,839 7,965 5,645 68,559 70,326
36,330 14,744 12,550 3,750 67,374 86,109
16,895 18,486 12,330 3,475 51,186 51,595
23,860 13,808 6,510 1,600 45,778 53,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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