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MegaRandom

509295831Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1414
+11
🇻🇳 Mongols · Vietnam
1335
+14
🇨🇳 Vietnamese · China
1316
+15
🇨🇳 Burgundians · China
1244
+18
🇺🇸 Saxons · United States
1368
-18
🇮🇱 Britons · Israel
1314
-15
🇨🇳 Ethiopians · China
1266
-13
🇺🇸 Italians · United States
1226
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,785 8:52 21:22 36:57 ⚔ Scout Rush
52 2,696 9:31 22:35 47:03 ⚔ Archers into Skirms
47 2,437 9:07 29:05 — ⚔ Archers into Skirms
45 2,356 9:29 22:15 36:53 ⚔ Archer Rush
37 1,945 10:46 17:21 47:44 ⛏ Fast Castle
36 1,864 10:34 22:04 28:54 ⚔ Scout Rush
24 1,275 11:16 15:28 39:17 ⛏ Fish Boom FC
22 1,147 12:15 16:42 35:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,125 17,611 22,155 1,600 78,491 85,162
21,590 29,300 14,935 3,035 68,860 73,148
27,415 8,380 19,620 2,150 57,565 63,172
16,680 22,026 13,675 3,550 55,931 56,819
16,390 15,132 7,685 3,465 42,672 45,682
10,625 13,303 12,005 1,400 37,333 38,554
11,250 12,697 3,410 1,900 29,257 31,845
10,920 11,465 4,965 1,425 28,775 32,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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