AoeStats
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Arena

508644651Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
823
+9
🇷🇺 Varangians · Russia
814
+9
716
+13
🇮🇳 Bohemians · India
739
-13
🇨🇳 Cumans · China
656
-10
🇵🇱 Franks · Poland
570
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,586 10:01 13:36 26:44 ⛏ Fast Castle
32 1,559 10:38 14:06 27:55 ⛏ Fast Castle
28 1,367 10:54 14:36 29:13 ⛏ Fast Castle
11 555 12:54 26:55 33:06 ⛏ Fast Castle
8 409 13:46 30:19 —
3 154 10:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
29,150 20,605 12,720 1,710 64,185 86,891
28,365 16,680 13,155 3,640 61,840 92,171
24,460 12,990 9,650 1,400 48,500 53,137
18,880 13,146 6,985 1,880 40,891 74,915
7,990 4,665 4,125 650 17,430 24,091
1,950 1,410 50 125 3,535 4,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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