AoeStats
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MegaRandom

510669112Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 94m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
791
+12
🇨🇱 Mongols · Chile
739
+35
🇨🇱 Magyars · Chile
687
+35
🇨🇱 Cumans · Chile
680
+22
🇺🇸 Goths · United States
726
-16
🇺🇸 Franks · United States
715
-15
🇺🇸 Varangians · United States
705
-15
🇺🇸 Japanese · United States
617
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 2,530 11:33 14:43 58:37 ⛏ Fast Castle
19 1,821 11:39 27:06 38:56 ⚔ Skirms into Archers
19 1,839 10:19 22:45 42:44 ⚔ Scout Rush
17 1,656 10:43 24:51 42:06
13 1,276 12:26 20:21 70:37 ⚔ Archers into Skirms
12 1,125 10:45 20:55 37:17 ⛏ Fast Castle
8 762 11:54 23:11 —
5 434 10:06 — —

Resources

Player Food Wood Gold Stone Spent Collected
32,270 33,485 23,465 4,100 93,320 153,829
36,080 24,275 23,800 1,075 85,230 95,166
37,110 25,875 12,380 1,965 77,330 120,331
32,765 25,482 7,305 4,850 70,402 80,122
19,090 23,528 7,310 4,585 54,513 69,321
20,415 11,475 12,255 4,350 48,495 58,732
13,185 12,200 6,830 1,650 33,865 41,286
2,110 2,235 230 190 4,765 5,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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