AoeStats
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Oasis

508624378Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 40m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1234
+12
🇹🇷 Danes · Türkiye
1202
+31
🇦🇺 Byzantines · Australia
1159
-13
🇦🇺 Ethiopians · Australia
1143
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,351 10:00 14:34 33:30 ⛏ Fast Castle
40 1,607 11:28 15:56 — ⛏ Fast Castle
30 1,203 10:39 16:24 38:01 ⚔ FC into Archers
20 792 9:31 21:24 37:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,100 14,981 11,675 955 49,711 52,199
20,005 13,500 6,545 2,250 42,300 49,570
13,220 12,527 6,500 2,535 34,782 39,291
9,410 11,948 4,105 1,050 26,513 29,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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